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Ultima iii the floor attacks you
Ultima iii the floor attacks you









ultima iii the floor attacks you

So in reality, the food challenge only lasted for the first couple of levels and then you just forgot about it, especially since food had no weight. While I somewhat agree with your sentiment, I also clearly remember playing Ultima IV and getting myself equipped with 9999 (the maximum amount possible) food as soon as I had gotten rich (which didn't take particularly long). Saxon1974 wrote:Im playing Ultima III right now and thats one of the critical aspects of Dungeon Exploration that I like, it wouldn't be as challenging without it. Yes, I am still planning upon purchasing the game when it comes out, and while playing it, (grins) I will suffer silently my only hope being that the game's players and creators alike will come to understand a little of what I am getting at. Sure, I guess I just rambled on quite a bit, and I'll admit, I am most likely overreacting, here, to a particular few added features to a terrific game's sequel, but I've lived, and I've learned, and I know, by experience, what "is" a good feature, and what features needlessly hinder the overall ambiance of good game play. While emersing myself into and within a solid CRPG, I want to be excited about what I may or may not discover around the next corner of a dungeon, and/or, what type of NPC will I encounter within the next town, and/or what might this NPC say to me? I do not want to be obsessing over a feature or features which have been tried in the past, numerous times, and have numerous times been recognized and abandoned as not such good ideas after all. Truthfully, you "could" actually get by in the Magic Candle series-(along with other such frustrating CRPGs)-but throughout such games, the main worry/focus was upon candles, or food, or water or what-have-you.and that particular worry/focus dominated what should have been good/exciting game play.

ultima iii the floor attacks you

Want to venture forth into a dungeon? Nope, sorry my friend. Want to explore a town? Nope, not enough candle time. Great looking games, they were, save for the fact that every aspect of the games rested upon a candle, as in, when the candle died out, the game was over.

ULTIMA III THE FLOOR ATTACKS YOU SERIES

I guess I could site example upon example here to make my point, but I'll just use the first CRPG which came to mind, being the Magic Candle series of bygone days. See.I thought, as gamers and game creators one and all.that we were beyond such long ago abandoned (and smartly so) add-on ideas which, while looking good upon paper, only hinder game play in the way of needless frustration. The one and only downside to playing Book II, as I see it.will be the addition of "hunger" and "thirst" meters/bars which come with this long awaited sequel.

ultima iii the floor attacks you

I loved it, and still do, and couldn't/can't hardly wait for Book II to come out next year. I mean, for an old school gamer such as myself, this game seemed to hit upon exactly what I was looking for in an CRPG. When I began playing Eschalon Book I, I thought to myself.I guess you really "can" go home again.











Ultima iii the floor attacks you